📓 Devlog

Progress updates, design thoughts, and things I'm figuring out as I go.

June 2026

It Begins

Site's live. Four active projects. Probably too many, but that's the deal.

Talent Acquisition is the one I can't stop thinking about. The premise — alien corporate headhunters disguised as office workers — writes its own comedy, but the design challenge is making social deduction feel tense when all the tells are movement-based. Very early, but the concept is solid enough that I can't put it down.

Fourfall is where I'm putting most of my building hours right now. The core loop — drop tokens, trigger cascades, meet your Quota — is already clicking in prototype. The roguelite layer is next: building a bag of rule-breaking pieces and welding multiplier attachments to the board between rounds.

Monkeyin' Around is a party game about swinging monkeys with independent left/right grab mechanics. It's chaotic in exactly the right way. Roshambo is Rock-Paper-Scissors taken apart and reassembled as a card engine.

More soon.