📓 Devlog
Progress updates, design thoughts, and things I'm figuring out as I go.
June 2026
It Begins
Site's live. Four active projects. Probably too many, but that's the deal.
Talent Acquisition is the one I can't stop thinking about. The premise — alien corporate headhunters disguised as office workers — writes its own comedy, but the design challenge is making social deduction feel tense when all the tells are movement-based. Very early, but the concept is solid enough that I can't put it down.
Fourfall is where I'm putting most of my building hours right now. The core loop — drop tokens, trigger cascades, meet your Quota — is already clicking in prototype. The roguelite layer is next: building a bag of rule-breaking pieces and welding multiplier attachments to the board between rounds.
Monkeyin' Around is a party game about swinging monkeys with independent left/right grab mechanics. It's chaotic in exactly the right way. Roshambo is Rock-Paper-Scissors taken apart and reassembled as a card engine.
More soon.